VeriSim was first employed in games like Destroyer and Reality (on which the dying individual could witness, as he floated away, the languid eyes of the murderer, who lowered the dead avatar's pants and spat, unbuckling his own belt). Soon companies began to notice VS's potential to institutional ad making. At first it was simple: child, women and menwear all walking down the ideal catwalk. Then, some anonymous visionaire had the great idea (and the mental capacity to duly perform it) of offering a cocktail as a closure to the show.
"Hmm. And what’s the flavor on the purple one?"
"Gravybeet."
"Excuse me."
When they put in a restroom (not every blue or purple flavor, blatant code for "nonexistent in nature", was flattering to every stomach), cocktails were a definite hit. It wasn’t long before they added smells and some kinds of touch, like wind in several different intensities. Master Ishii Tooru was able to guide fragrances through the wind into nostrils – and let the client look for the source of that perfume in the middle of a cold thick wood.
It is to Mrs. Berenice dos Santos (a.k.a. 'Dona Nice da Feijoada'), though, to whom we owe most of the VS's present perfection. Hired due to the appetizing smell of her cooking mind, one day she shyly asked to help mindshaping the movement section. Like that, oh-so-shyly, she introduced flight, teletransport and thousand of other transports, including impossible ones, besides perfecting the taste of hot cocoa which, before her, had never been beyond mediocre.
The present trend was mixing multiple locomotion to sudden thrills. Solid walls to be crossed and sandstorms approaching were a prelude to products being presented. Clients would get specially receptive.
No comments:
Post a Comment